Modelling Competitive Human Action using Dynamical Motor Primitives for the Development of Human-Like Artificial Agents
With artificial intelligence technologies becoming commonplace today, enhancing the efficiency of human-artificial agent (AA) interactions has become increasingly important. A growing body of research has revealed how dynamic motor primitives (DMPs) of human perceptual-motor behavior can be used to create ‘human-like’ AAs, primarily focusing on cooperative tasks. Using air hockey as a representative task, the current experiment is the first part of a large study aimed at determining the utility of DMP-based models for developing ‘human-like’ competitive AAs. Participants played against a preliminary DMP model and the differences in their behaviors were analyzed. Based on these observed differences, a revised model is proposed, with preliminary results revealing that the new model exhibits behaviors more consistent with those of humans. A major implication of this work is that it presents a framework for creating ‘human-like’ AAs that capture the essential human decision and movement dynamics without requiring large human gameplay datasets.