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Does fun help or hinder learning? Examining intuitive beliefs about educational game design
- Chu, Junyi;
- Zhang, James;
- Lee, Imogen;
- Haber, Nick;
- Gweon, Hyowon;
- Subramonyam, Hariharan;
- Fan, Judith E.
Abstract
Much research suggests that children learn through play. Yet, play has a reputation as frivolous, and beliefs about play and learning vary across development and sociocultural contexts (Wing, 1995; Bugallo et al, 2024). These differences may reflect varying intuitive theories about how activities promote or prevent learning and shape activity choices. Here, we examine beliefs about how specific activity features impact learning experiences and outcomes. Participants (n=41 adults, ongoing) evaluated 16 math games that systematically varied in both instructional features (e.g., feedback) and playful aesthetics (e.g., audio-visual effects). Results show that games rated as more enjoyable were also rated as better for improving learning. Ongoing work examines how 2nd-4th graders, teachers, and parents respond to specific game features. Our research helps characterize the intuitive theories guiding how people reason about the design of learning experiences, and how such beliefs change with development and experience.