- Main
Eye tracking in the real world: a graph-theoretical analysis and comparison to virtual realty
- Walter, Jasmin L.;
- Nolte, Debora;
- Vondrlik, Paula;
- von Bassewitz, Lane;
- Dšring, Luna;
- Scherer, Jonas;
- MŸller, Martin M.;
- Kšnig, Peter
Abstract
Is virtual reality (VR) necessary to conduct complex immersive eye-tracking studies or can similar data be recorded and analyzed in the real world? We adapted a spatial navigation paradigm from VR to the real city Limassol. Specifically, we combined a free exploration of 130 min with two pointing tasks while recording eye-tracking, head-tracking and GPS data. We labeled the eye-tracking data with a new classification pipeline and found a similar gaze distribution over object categories in both the real world and VR. Furthermore, we hand-labeled fixations on buildings to apply a graph-theoretical analysis. When comparing our results with VR we found some differences (e.g. graph density, diameter), but also many similarities in viewing behavior (e.g. hierarchy index, gaze-graph-defined landmarks). Overall, our work showcases the feasibility of complex eye-tracking experiments in the real world and highlights the similarity of viewing behavior in both the real world and virtual reality.