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Learning a Generative Model of Human Faces Through Inverse Rendering

Creative Commons 'BY' version 4.0 license
Abstract

Generative models in an inverse graphics framework are appealing models for visual perception. How might childrenacquire them? We present a computational procedure for learning generative models of human faces using developmen-tally plausible input. Our statistical model of shape and appearance initially uses the average face as a template with asimple Gaussian process model of deformations. We iteratively learn the statistical distribution of faces by performinganalysis-by-synthesis on a small number of images and combine the results to construct an improved generative model.Our analysis-by-synthesis framework combines a convolutional neural network for fast inference with a Markov chainMonte Carlo process for detailed refinement. This learning strategy quickly captures the variation of natural faces anddemonstrates an efficient way to learn the distribution of faces.

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